Sep 24, 2007, 04:05 AM // 04:05
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#1
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Pre-Searing Cadet
Join Date: Sep 2007
Guild: Cult of Gideon
Profession: W/Mo
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I want a portkey aka town portal
I wish that we could have a town portal in Guildwars like there is in Diablo II. Sometimes it would be nice to be able to get something out of storage or to be able to switch skills without resetting everything you have already accomplished in a quest.
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Sep 24, 2007, 04:46 AM // 04:46
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#2
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Krytan Explorer
Join Date: Mar 2007
Location: Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...
Guild: [KCOR]
Profession: Mo/
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This thread should be moved to Riverside Inn.
Yes, that would be nice, but it would be a bad move. Part of the challenge is leaving an outpost with all you need to face ALL challenges. With town portals, you could switch your build (and heroes and equipment), theoretically, for every group of enemies you face. That would destroy the challenge. Bad idea.
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Sep 24, 2007, 04:52 AM // 04:52
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#3
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Krytan Explorer
Join Date: May 2006
Guild: Team Asshat [Hat] leader - [GR] Alliance
Profession: Mo/
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Luckily most quests in GW are quite short, so you can either do an entire instance's quests relatively quickly and then jump to the guild hall and retool before heading back out. Having played Diablo/Diablo II, I've never had the need to run back to town because health and energy regen rather quickly in GW.
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Sep 24, 2007, 05:28 AM // 05:28
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#4
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Actually, this should be in the Sardelac Sanitarium (suggestions) section.
/not signed. Part of the adventure is preparing for whatever you may encounter and dealing with the unexpected as it comes up. Usually, the unexpected only occurs one's first time through an area anyway.
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Sep 24, 2007, 05:48 AM // 05:48
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#5
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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The only thing I've found that prevents me properly preparing for an area is when the area gives me more drops than my inventory can hold. But this is easily fixed with merchants on route, which doesn't require much in the way of implementation.
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Sep 24, 2007, 12:58 PM // 12:58
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#6
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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/notsigned
Just how freaking easy to you need the game to be? :P
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Sep 24, 2007, 01:06 PM // 13:06
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#7
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Site Contributor
Join Date: Jan 2006
Profession: R/
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Moving to sardelac.
__________________
"Even if the morrow is barren of promises,
nothing shall forestall my return."
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Sep 24, 2007, 01:13 PM // 13:13
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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The only reason to do this is to being able to sell things in a full inventory.
That is currently only needed when clearing dungeons and some areas far from outposts.
Adding this would be a lot of work, since a new 'statues' would be required, one that prevent you from changing builds in outposts. And a 'portal' effect (like the one in the end of Ruins of Surmia) in all outposts, active when someone came through portal.
It would be easier just add merchants to those places, and sell tabs to collectors. Even a consumable item that summons a merchant djinn or a xunlai chest (They could be purchasable at Xunlai Agents).
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Sep 24, 2007, 01:18 PM // 13:18
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#9
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by Mournblade
/notsigned
Just how freaking easy to you need the game to be? :P
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Agreed. The next suggestion is probably changing attributes and skills outside an outpost. Yeah, that'd be wicked cool, dude.
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Sep 24, 2007, 01:21 PM // 13:21
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#10
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Adding merchants to maps is a good idea, loved it in factions hope they update all maps with one.
Adding storage and skill swaping/buying and profesion swaping to maps would be a very bad idea.
I am fairly certain that most all of us dress, pickup lunch and our car keys long before we exit our home. Is it to much to ask us to do the same when taking our char out of a town?
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Sep 24, 2007, 03:11 PM // 15:11
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#11
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Krytan Explorer
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/notsinged
Its you're own fault that you brought the wrong skills or you didnt get that special uber 1337 weapon out of storage. This would just be an unnecessary luxury to players and thats about it.
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Sep 25, 2007, 12:36 AM // 00:36
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#12
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Krytan Explorer
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ROFLMFAO...I would be able to solo whole UW with that, therefore /notsigned.
Perhaps the OP just chose the wrong game.
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